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Console Middleware

January 31, 2007

There was an interesting discussion toward the end of the 1UpYours podcast this week about how the Unreal graphics engine (used in Gears of War for the Xbox 360) was being used for a number of upcoming Playstaion3 games.

On one hand this is quite consistent with my prediction that development for console games is really becoming platform independent: By using an engine that runs on multiple console platforms, games can more easily be ported between consoles. Therefore similar games are easily released on multiple consoles.

But on the other hand, the fact that Epic’s Unreal engine appears to be the only engine gaining significant traction cuts against that argument.

One data point doesn’t make a trend, so it will be interesting to see if other middleware for multiple consoles becomes used in the same way as the Unreal engine.

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